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prototype.onAnimate = function(node, timeMs) Question
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[quote][b]csp-games[/b] wrote: Maybe I should better shut up because I don't know exactly whether I got this right, but in general MS, millisecs refers to the Systems timer that starts at zero when the PC is booted, then counts up1 every millisecond, as the name suggests, and (at least in 32 bit apps) has an integer overflow after 55 days, then it switches to - 2 billions and keeps on counting up. If that "print timeMs" loop increases by a 1000 every second, then you know what it is. It is not uncommon that one has to use millisecs as a parameter for an animation update, so the animator can forward the animation delta-adjusted, it does however also allow you to alter the speed of animations in a scalar way, like time-elapse or matrix bullet mode, slower or faster that realtime.[/quote]
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