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Same Request Nine Days Later...

VP
Guest
Quote
2022-12-15 22:38:31

Ah, yes - I see. Does the instantiate command clone an existing node from the scene graph - or does it create the node from scratch before it clones it?

If it's cloning an existing node, you can just place a "move camera" (relative to node) and it will copy the command for each clone. If it's creating the dummy node from scratch though, you'd have to ask the person who coded it for you to add the move camera command to the script.


onceforloops3
Registered User
Quote
2022-12-16 03:14:47

You answered it for me:) I should just experiment with it some more really. But it is indeed a node that is in the already in the scene graph. Thank you.
I need to do more trial and error...Oh well no reason for me to be hard on myself, as they say, "there's no such thing as a dumb question"...


VP
Guest
Quote
2022-12-17 13:32:08

Perfect - glad you fixed it!

"I was once told - the only dumb questions are the one's you don't ask."


just_in_case
Moderator
Quote
2022-12-20 08:13:58

@onceforloops, I don't know but maybe you are making it to complicated.

Why don't you simply use my custom path behavior. you can create path points and can move them during runtime, and your player will simply follow them.

For example create a path of 4 points, and once the behavior is started for the custom path you can simply move those 4 points anywhere in your scene, so that the player will be on track. For exaple move the path point 1 ahead of path point 4 when the player reaches to path point 2.

that way you will also save yourself from cloning nodes and will save yourself from performance issues.

here is the video on the usage of custom path nodes, if you want you can also use @sven's custom path as well as far as I remember he also created his own version of custom path nodes.
link to the usage video here :_ https://www.youtube.com/watch?v=...

hope that helps


onceforloops3
Registered User
Quote
2022-12-29 03:13:18

I am getting closer to doing this. I've been messing around in blender and am using grease pencil along with different 3d layers to illustrate and set up hotspots for each indvidual area of a planet, to keep the gravity consistent on every seperate area of the planet. It really helps to have a lot of ram and multiple monitors if you're making open world games.


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