Ambiera ForumDiscussions, Help and Support. |
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Here is the link to Coppercube Tutorials that i have created. and sorry for my bad english, I have also uploaded some prefabs, some tutorials are not yet completed gonna complete them soon. Hope it will help You guys... http://m.drookshed.com/tutorials... |
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54newstar that would be good especially the load and save system please? |
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Please can we stay on topic it was not looking so much for the tutorials but more developing a decent load and save system or an example of how to create one. |
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Or could you point me to which tutorials have the load and save system please? There are to many. |
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This thread died |
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I also want to know that how to load or save game? May be Niko will add a savestate and loadstate behaviour to CopperCube in future which will capture all the variables and scene. |
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Hopefully...? |
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Still nothing |
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This will probably gonna help you....Just implement it ,with help of coppercube scripting reference... http://www.thebotanistgame.com/b... |
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I can try, I am still a beginner with Javascript though |
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Me too.... I don't know programming... i know a little bit of python.. |
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I just hope someone can help me achieve a decent save and loading system for this engine....? |
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Is making a load and save system any easier in the latest version? I still have no clue how to achieve this. I could never find anything of relevance on youtube. |
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no, saving and loading can be very complicated. in it's most simple form for example, lets say you want to have save points at each level/scene. well... when you reach level 2, have something trigger the action 'set a variable' action, and in the variable box put "level" then in the value box, put 2. then use the 'save a variable to disk' action, put "level" into the box. now it has saved the variable 'level' to a value of 2. now when you start your game up again, and click a load game button... have that button 'load a variable' from disk, put "level" in that box. now when you click the button it loads the variable, then maybe put a 'do later' action 1 second later that says 'if a variable has a value do something' and in there put "level" and "2" and switch to scene 2. that's it in its most simplest form saying if the variable "level" that you saved equals 2, then switch to scene/level 2. the more details you want to save, i.e. ammo, health...the more variables you'll have to add, and there are more efficient ways to do it with a nice script, but i havn't studied that yet. |
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You would not have to save things individually like that, you would define classes/events/groups type of thing... I think? |
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