Commercial grade, Optimized, Fast, and FreeCopperLicht originally was the WebGL rendering backend of the CopperCube editor, and was made free to be used by anyone. Thus, it comes with a full 3D editor and supports all features necessary to create full 3d games in the browser. Unlike in other WebGL 3D Engines, your 3D scenes are compiled into a small, binary file which downloads quickly, reducing bandwith usage for your users. Simply import your 3D files into the CopperCube editor and publish it as WebGL.
Some games using CopperLicht:
PostCollapsePostCollapse - a post apocalyptic survival game a in a huge 100% procedural generated 3D world. It uses CopperLicht and CopperCube.
T-WorldT-World is a cross programming language web platform for Artificial Intelligence research and education, created by Sergio Burdisso from the National University of San Luis.
CylontisCylontis - explore the unknown - is a 3D fantasy adventure game created by Ingo Sobolewski and currently in development. Based on CopperLicht, it uses WebGL technology and runs completely inside modern web-browsers.
Mafia EmpiresMafia Empires is a 3D browser MMORPG set in a dark, musky underworld where only the best make it to the top. It is currently in development by Wizards Workshop Limited.
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CopperLicht 1.12 released. Better touch input handling, CopperCube 5.4.2 compatibiltiy, Fast collision detection for degenerated geometry, a few bug fixes and more.
CopperLicht 1.11 released. Added support for compressed scenes, flag for enabling automatic full page rendering, better performance, overwriteable OnMouseUp and OnMouseDown handlers, CopperCube 5.4 compatibiltiy and more.
CopperLicht 1.10 released. Added support for fog rendering, dynamic level loading, touch pinch guesture detection, server communication improvements, CopperCube 5.3 compatibiltiy and more.
CopperLicht 1.9 released. Added support for realtime reflecting water surfaces, rendering to textures, inverting the depth test, shader callbacks, pointer lock, and more clearly rendered 2D Overlays.
CopperLicht 1.8.1 released. CopperLicht is now open source!
CopperLicht 1.8 released. Added animation blending, CopperCube 5 compatiblity (terrain, video playback etc), directional lights, iOS 8 support, touch aware browser support, CSS class for debug texts, bounding box triangle selectors, possibility for collision detection to ignore certain materials, and much more.
CopperLicht 1.7.2 released. Added support for switching to fullscreen, mouse pointer lock and touch events. Also, Cameras now auto adjust the aspect ratio if it is initially set to 0 (usefull for switching to fullscreen)
CopperLicht 1.7.1 released. Better error messages when developing with Firefox or Chrome, improved API for TriangleSelectors (cloning possible, removing selectors dynamically), "alpha channel ref" material now also works with dynamic lighting, bug fixes.
CopperLicht 1.7 released. CopperLicht now also works with Internet Explorer 11, which introduced WebGL support recently. Also, there is now a new material type (EMT_TRANSPARENT_ALPHA_CHANNEL_REF) and the collision/respsonse system has been improved.
CopperLicht 1.6.3 released. Works nicely on Chrome for Android, support for all CopperCube 4.2 features including normal maps, bug fixes.
CopperLicht 1.6.2 released. Better compatibility with Chrome 27, support for all CopperCube 4.0.4 features, bug fixes.
CopperLicht 1.6.1 released. Improved font rendering: Text is now more clearly readable, memory reduction for particle systems, bug fixes.
CopperLicht 1.6 released. Added Particle Systems, Mobile2D input nodes, extended Overlay2D node with nicer API and multi-line text support, 600% faster Billboard rendering, full compatibility with CopperCube 4.
CopperLicht 1.5 released. Added support for vertex colors, dynamic lighting is now more physically correct (like in the fixed function pipeline of Direct3D and OpenGL), full support for all CopperCube 3.1 features, various bug fixes.
CopperLicht 1.4.2 released. Speed optimization (vector3d constructor), various small bug fixes.
CopperLicht 1.4.1 released. Fixes bugs with transparent node sorting, adds dynamic light documentation.
CopperLicht 1.4 released. Adds dynamic light, double sided materials, support for CopperCube 3, WebGL in Internet Explorer via IEWebgl (see FAQ), improved performance in Firefox, button actions preventing default browser behavior.
CopperLicht 1.3.7 released. Fixed for Firefox 5 WebGL changes
CopperLicht 1.3.6 released. Several smaller improvements
CopperLicht 1.3.5 released. Fixing some compatiblity issues with the recently released Firefox 4.
CopperLicht 1.3.4 released. Improving rendering speed of billboards by about a factor of 40, and fixing a few minor bugs.
CopperLicht 1.3.3 released. Adding an optimized collision and response system (much faster now), access to CopperCube variables, a new method for controlling the first person shooter camera (looking by moving mouse), added a isMouseOverCanvas() method to test if the mouse is over the 3d area, several bug fixes and improvements.
CopperLicht 1.3.2 released. Adding new materials (reflections), performance optimizations, better font rendering, bug fixes.
CopperLicht 1.3.1 released. Adding compatibility with other libraries such as jQuery, enhanced shader support (callbacks for shader variables), a namespace for the library, better debugging support, possibility to clone 3D meshes.
CopperLicht 1.2.3 released. Fixed bug causing latest Chrome not to show textures in some examples
CopperLicht 1.2.2 released. Fixed a bug causing in newer WebGL implementations not to show textures when using non-power-of-2 sizes
CopperLicht 1.2.1 released. Fixes several bugs, introduces 3d line class, new quaternion functions and text drawing for 2D overlay scene nodes. See changelog for details.
CopperLicht 1.2.0 released. Added 2D drawing capabilites, improved shader error messages, creating textures from 2d canvas now possible, Updated to latest Firefox and Chrome/Webkit changes (rename of WebGL array types)
CopperLicht 1.1.2 released. Updated to the latest WebGL specification: Mandatory shader validation and the new gl.texImage2D signature supported. Of course, Copperlicht will still run with older WebGL browsers as well.
CopperLicht 1.1.1 released. Small bug fixes made to the collision detection.
CopperLicht 1.1.0 released. Adds character animation support via skeletal animations. There is a new tutorial showing it in action. Adds also some other smaller new improvements.
CopperLicht 1.0.3 released. Small bugfixes for CopperLicht 1.0.2.
CopperLicht 1.0.2 released. Small bugfixes for CopperLicht 1.0.1.
CopperLicht 1.0.0b alpha released. Fixes a bug causing CopperLicht not to run on MacOSX.
CopperLicht 1.0.0 alpha released. Adds the option to open .ccb files with a click in the windows explorer and an .irr scene exporter.