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Another weird bug - laptop battery
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[quote][b][/b] wrote: Can you try publishing your game as OpenGL, instead of DX9, renderer, just to confirm if it is a graphics-related issue or something else? Some of my shaders also require a dedicated GPU to work correctly, so your first guess that your laptop switches from dedicated to onboard graphics might be true. Also, can you try running it with Max FPS and with a locked FPS of 60? Some timings-related bugs are also caused by 250 FPS. Also Coppercube's max supported fps is 334 not 250, but to get 334 frames per second, you need to put something like 260 or 270 in the publishing setting of CC game for the fps. Hope that info helps.[/quote]
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