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hide 2d overlay from mirror camera
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[quote][b][/b] wrote: I already knew about this, and I am not sure but maybe in your frame event, you can hide your overlays, right before the RRT command, and after that make them visible again. Not sure if it's gonna cause a flicker of overlays or not. Will try to fix it in the new version, so that overlays won't get rendered on the RTT texture.[/quote]
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