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Questions about level design tools and performance(I'm new)
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[quote][b]Guest[/b] wrote: If you have problems designing levels in Godot, you are likely going to have problems designing them in CC. Not to sound too harsh, but Godot isn't difficult at all to learn (it's pretty standard). It has its issues like any other game engine, but switching between software is the norm in game development no matter the engine you use. You don't hear carpenters complaining of switching tools for different tasks. That said, CC isn't as capable graphically as Godot and to say otherwise would just be a lie. Estimating a game engine's performance from a screen-recorded video is a bit silly and tells you nothing as you don't know the person's hardware or whatnot. The performance of CC is fine so long as you optimize your game which is standard practice for all game engines. Performance is about the platform you are targeting so you'll have to factor that in as well. A mobile game has different needs than say a desktop application. It's good practice to keep poly counts and texture resolutions under control and relative to their purpose in the game you are creating. If you want a top-of-the-line game with all the bells and whistles, than I would look elsewhere because CC isn't there yet. If you like simplicity and are capable of lowering your expectations to meet your skill level, I would suggest CC. Remember: necessity is the mother of invention.[/quote]
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