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Questions about level design tools and performance(I'm new)
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[quote][b][/b] wrote: I chose CopperCube over GoDot, because it does lot of the game development work for you. I was able to figure out a lot of stuff all by myself (no coding required! Yay!). I was able to import my game character's animated .fbx file (I had to rescale him, because he was a giant, for some reason) and attach a camera and several other things. If you mess around with the FREE version and tinker with existing examples, plus look into all the various documentation and such, you'll be able to get something up and running in almost no time. You can find many other examples. Google "CopperCube games" and you'll find lots of examples to look at and play with. Seemingly, whatever the game engine, itself, doesn't do directly, you can code into it, with Javascript. It's amazing. I suppose, depending upon what you want to do, you might find certain limitations within CopperCube, but I haven't found any yet. Personal experience is the best example, rather than someone else's review or experience. Give it a go and see for yourself if CopperCube 6.6 is right for you.[/quote]
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