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Questions about level design tools and performance(I'm new)
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Enter the missing letter in: "Internati?nal"
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[quote][b][/b] wrote: [quote][b]Guest[/b] wrote: If you have problems designing levels in Godot, you are likely going to have problems designing them in CC. Not to sound too harsh, but Godot isn't difficult at all to learn (it's pretty standard).[/quote] Yeah, I know. It's scripting language is easy to learn for a beginners such as myself and I've even made a small game with it. It's just that I wish it had better level editing features. [quote] It has its issues like any other game engine, but switching between software is the norm in game development no matter the engine you use.[/quote] I do make my assets in Blender3d, before putting them in Godot. The issue I have is that I was expected to learn a third 3d software for level design( Trenchbroom); this is not an issue for Unity as it has better plugins for dealing with that. However, I chosen Godot over Unity because Godot is light-weight and my internet at home is slow. I don't feel entitled to more features; this is why I'm looking around to see if another game engine has the feature that I want. [quote]That said, CC isn't as capable graphically as Godot and to say otherwise would just be a lie.[/quote] Yeah, I suspected this much based on the video/screenshots I saw.[/quote]
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