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Questions about level design tools and performance(I'm new)
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Enter the missing letter in: "Int?rnational"
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[quote][b]VP[/b] wrote: What kind of "levels" are you wanting to make? Coppercube does have a built-in room designer which makes simple dungeons with a few clicks and automatically textures the floor/walls/ceilings for you. You can also import 3D models directly into the scene and place them however you want - like a kit-bash/modular style. You can also use theterrain generator (with trees/grass), then place primitives (fundamental building blocks) to flesh out your world - then use the polygon editor to give better control over the block-build. You can also use 2D planes (with transparent alpha channels) to add instant photographic details (these can also either be dynamically lit or use normal maps to add super-fine details to any mesh without increasing polycount).[/quote]
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