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Exploding bullets.
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[quote][b][/b] wrote: Another two methods are:- 1) In "shoot" options, have a "move position to last bullet impact" action, to move your explosion animation to the place of the last bullet impact. Then delete the bullet (or make it invisible). [img] https://i.postimg.cc/bJnvWT5c/Exodium.png [/img] 2) For quick 2D explosion/splatter effects, you can simply scale the size of a single transparent _png image, using a particle effect to make an animation - instead of using multiple still-framed-sprite sequences to make a traditional 2D animation. [img] https://i.postimg.cc/Y90PCDHZ/Wasp.png [/img] You can use the same method for adding damage/debris - just move a single 3D plane (with a suitable transparent "debris.png" texture) or a particle effect (for fire/smoke) to the site of the last bullet impact. ...Like you, I had initially used frame-by-frame 2D sprite animations for every separate explosion - but I found that it slowed the FPS way too much as I added more and more animations - as a solution (illustrated above), I now just recycle a single 3D explosion animation and a single-frame "blood spatter" particle effect for every explosion - I just move them to the site of last bullet-impact and make them visible/invisible as required. This helps to keep the game's frame-rate smooth and makes it easier for me to manage the animations. Download the playable demo [58.7MB] *Game isn't finished but explosion animations and fire effect are working.... [url] https://drive.google.com/file/d/1aLOyuMvfRjcJDOCE31eQrhCO-Mo1bmgz/view?usp=sharing [/url][/quote]
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