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Replacing Static Meshes?
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[quote][b]ygm7[/b] wrote: Is there any way to replace a static mesh in the game, instead of creating a different scene node? Like, I have a basic prototype game using cubes and the basic primitives that come with CCB and want to replace the models with my own, but would rather not have to make a new scene node and add in all of the behaviors again. [b]PS:[/b] Having copy and paste mapped to Ctrl C and Ctrl V would be really helpful as opposed to the B and J that it's currently mapped to. Thanks![/quote]
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