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Random crash thread (probably my fault :D)
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[quote][b]cliffski[/b] wrote: Hi, I am seemingly getting random crashes when I call play2D(). I am calling it in the same thread as I initialised the engine. This is on windows 10, the version of irrklang is 32bit 1.5.0 The error is HEAP Free heap block modified after it was freed. The call stack shows me these DLL addreses: my code then... irrKlang.dll!10003ac7() Unknown irrKlang.dll!10002dc2() Unknown irrKlang.dll!10004784() Unknown it looks like the file path I pass in is full and valid and the other variables seem fine too. I'm not using any fancy effects or similar, just trying to play a looped sound. Any ideas? :( is there a debug DLL I could swap out to help find the cause?[/quote]
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