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Coppercube PRO
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Enter the missing letter in: "Inte?national"
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[quote][b][/b] wrote: This would bury him financially if he did this. The whole idea behind making a fully free version is brilliant for tinkerers or those who don't want to necessarily ship the games they make but rather just show them to friends (or similar). Having a paid version which lets you remove the "Created with the free version of CopperCube 6" screen prior to the game's start is an excellent incentive for small indie studios since it would be VERY unprofessional if you sold a game on Steam and that little screen showed up... I think the whole idea of selling behaviors and prefabs isn't sustainable whatsoever. That, and it would draw money out of Niko's pocket even more since he obviously does paid work (implementing custom features for those who need something but may not know how to code). The best use-case for the "Studio" version is for medium sized indie studios who want to use CopperCube but also want the client source code so they can expand upon their games even more than what can already be accomplished with the countless amounts of things which can be added by daisychaining different actions together to perform different things. All in all, I think 6 is a much-improved upgrade and the whole "I'll give you the engine for free, but if you want no splash screen, pay up" idea is incredibly smart and it's ideal for those who are just hobbyists and don't care to sell their stuff... The original idea (14 day trial and then it becomes unusable) wasn't a good idea at all... yes, the Basic version was fairly priced with all things considered, but not every tinkerer was gonna part with nearly $100 just so they can mess with the engine from time to time and throw together small games. Now, the only thing which is sorely needed in my opinion is PBR rendering. I hope with the D3D 11 renderer this can be added in a future update. Niko, you would see an unbelievable amount of users jump ship to your engine if CC was able to pump out visuals like S2Engine can... that engine is an unstable abomination, but it also has photorealistic visuals which are stunning to look at... DirectX 9 is definitely getting long in the tooth and is going the way of the dodo. The DX11 renderer will be an excellent choice since obviously Microsoft made DX12 exclusive to 10... which, honestly, I've heard the difference between 11 and 12 are very marginal and are not even close to as good as the marketing statements would lead you to believe... Overall, I think the 6.x series of upgrades (both the initial release and the subsequent point releases) are going to put CC on the map![/quote]
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