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[quote][b][/b] wrote: [quote][b]j9907[/b] wrote: This would bury him financially if he did this. The whole idea behind making a fully free version is brilliant for tinkerers or those who don't want to necessarily ship the games they make but rather just show them to friends (or similar). Having a paid version which lets you remove the "Created with the free version of CopperCube 6" screen prior to the game's start is an excellent incentive for small indie studios since it would be VERY unprofessional if you sold a game on Steam and that little screen showed up...[/quote] I really don't think so. In its current status, CC is suitable for amator stuff only. Obviously, there are no clients interested in amator stuff, so you won't sell anything. So the solution is the following: create a single full featured version for FREE, become popular, bring much more customers and make real money (sell items) later. See how Unreal Engine did ... In my opinion that's the only chance for Niko and CC to make money.[/quote]
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