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About Shader..
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[quote][b][/b] wrote: Shaders are native to the CC engine (Parallax & Normal Mapping, Relflection maps...) so there's not much you can do unless you have CC Studio and access to source code. ////Edit: I guess shaders could be done in JavaScript and than added to CC but you would need some advanced coding skills for that :) If you're thinking of post-processing effects like bloom, color-filters, depth-of-field and similar than you will need external dlls or injectors. I used two injectors that are working o.k. with CC: QeffectsGL - very easy to use and has lots of stuff, unfortunately only works with OpenGL builds. ReShade - more complex tool but still easy to use, works with D3D 9, 10, 11 and OpenGL, forum user @Zoo made a thread here: [url]https://www.ambiera.com/forum.php?t=6721[/url][/quote]
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