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[quote][b][/b] wrote: [quote][b]kikanaito[/b] wrote: I can agree with that except for that built-in global illum stuff. that's non-existent. @mutan see at least someone one knows whats the real deal here[/quote] Well, it takes a lot of work. Otherwise, you can get some nice results. The one thing, however, which brings it all down is the lack of character shadows combined with lightmapped meshes... I do want to see the program succeed, but I can agree that some upgrades need to be done before it can be used for serious projects. I think if someone really wanted to, they could get some nice visuals in CC if they could make shaders (as you may know, CC 5 and up can use shaders via scripting). A small feature which would actually help a lot is normalmaps on both animated meshes and also lightmapped meshes (to give rocks and other stuff more definition).[/quote]
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