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Coppercube First Impression
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Enter the missing letter in: "Internat?onal"
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[quote][b][/b] wrote: [quote][b][/b] wrote: srfstudio: "You can't create a photo-realistic, cutting-edge AAA 3D game with CopperCube but you CAN create a professional 3D game with it. A good-looking, stylish, well-designed 3D game." What do we call an artist that blames its tools ? I created this tutorial two days ago because I am tired...REALLY just plain TIRED of hearing people complaining about CopperCube's graphic. [/quote]I am very pleased with Copper functionality and it has a sufficient number of features for me to be able to finalize my game in a satisfactory quality. I'm also always pointing out the good aspects of Cooper that people seem to miss when developing their games. I watched, liked and subbed to your YT, the light-baking process in your video is very nice, I've used Blender lightmapping systems for some time now in a number of different projects. Good lighting is very, very, important aspect of any visualization in any game but it's not enough if you're talking about 2019 AAA games. Sorry but I just can't agree and I think it's more than evident that triple A games in past 6 to 7 years have much more features related to static/dynamic lights, shaders, pp effects, particles, animation systems, physics... In my opinion the point of a reasonable review of an engine must be a rational look at it. I like CC, I use it and have a good opinion about it but it's really not capable of producing a triple A game in today's standards. It's just not. Even lightmapping has a few drawbacks in CC: If you bake lights to separate lightmap you lose ability to project dynamic shadows and usage of normal-mapping. If you bake lights to textures you can use dynamic shadows and normal-mapping but you lose good quality of textures unless you use giant 4096/8192 textures for everything. CooperCube is a fine engine, developers can create a game very fast and quality of a game can be very good but, unfortunately, it can't be an AAA title. It's literally technically impossible.[/quote]
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