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Free town simulation example CCB!
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Enter the missing letter in: "Int?rnational"
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[quote][b][/b] wrote: [quote][b][/b] wrote: I have never even heard of CraftStudio until now aloan. Looks like an interesting program ![/quote] Oh wow! I tell you, I am in love with it! every day for months I've been playing with it. Also, I've found a way to use it to animate (sort of like we do in claymation, also known as: stop motion) in which we can pose, say 3 poses for walking: righ foot forward, middle and back, then we can import from Coppercube and set 4 values for a variable npcwalking as follows: 1 right foot forward 2 middle 3 left foot forward 4 middle (loop) So you are going to have the middle character be the main, and you are going to import 2 more (forward and back models) which are going to dress up with an invisible texture.... For each of the steps you then change the texture to be visible on the corresponding step! It worked awesome for me and so that's how I easily got to animate a walk cycle without using bones or armature or the difficult blender... Only CraftStudio! Actually the npcs you see walking on the sidewalk are animated just like this![/quote]
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