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Shadow trick
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Enter the missing letter in: "Internatio?al"
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[quote][b]anrez[/b] wrote: I just found out this cool shadow effect that can be pretty useful to fake character shadows in closed spaces where you can't use the directional lighting to cast shadows. It is like a fake ambient occlusion, that uses point lights with negative radius attached to the character's feet, and btw this trick was made by the user Spartan (i'll leave the link to the thread and to an example i made below) and imo it's way better than the ugly circular blob shadows, and it also is the closest thing you'll get to having actual dynamic shadows in closed spaces. But unfortunately there are some cons about this. It won't work with OpenGL rendering, and even though it works on WebGL, it looks ugly and there's also a kind of delay. And depending on the color and brightness of the ambient light, you'll want to change the light radius of the shadows. Links: My example: https://mega.nz/file/CUpwlIDIIyadw-zko_VCBHeS_Wz6Rhc9pKWttx4HBTephDZmgAs Spartan's thread: https://www.ambiera.com/forum.php?t=7812 Ps.: To get a softer, better looking shadow, you will need to increase the number of polygons of the surface where the shadows are being casted.[/quote]
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