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C++ API, DX11 and just a hello!
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[quote][b][/b] wrote: as an example, look at Game Guru Max - last year the dev's decided to scrape their core api and move to Wicked Engine... I think they were suppose to have a final release last September... but they ( there are several developers over there and remember, Niko is just one person) didn't realize what was going to be required. To date, they still do not have a working version. I do admit, they have done some good things with it, but they are going to be in alpha updates for some time yet.... So, yes I think Niko knows what he is doing by keeping CC as is and work to improve it along the way. And like he said, the more support CC gets, the more he can do about updates[/quote]
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