Ambiera ForumDiscussions, Help and Support. |
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has this been done in coppercube ? very cool effect i would like to implement in my game here is a video of a game showing that effect https://twitter.com/i/status/155... |
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You could start by playing around with this: https://neophyte.cf/ccb_source_coppercube_particles.html |
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thanks for your reply! I dont think the vortex effect can be done with particles more likelly a shader with some kind of zoom effect |
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You could probably do it by taking a screenshot, show the fullscreen screenshot as a plane, then warp the screenshot (animate it's scale or use a custom shader), then hide the screenshot again to go back to the game. You;d also have to stop the player walking/camera movement while the effect happens. |
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not what i was looking for i think VP did you watch the video of the effect edit: yes you could use a shader for this |
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the ice spell or freeze spell can easily be done by using a sphere mesh with animated textures, but to do that shockwave that warps the surrounding, you probably need to do shaders, if you don't want to use shaders then you can try converting a sphere into a water node with full transparency and a normal map texture that can simulate the warps and all you need to do is to use both the freeze and the water sphere at the same time, to get something similar that has been shown in the video, plus you might need to scale the water sphere from fullsize to zero everytime you execute this, to get better results. if you don't know how to convert any node into a water node, then watch my video on youtube of CC tips and tricks, there are also some other tricks that might come handy to you https://youtu.be/n04boiKz9O8 hope that helps!! |
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thanks for the hint just in case... i have indeed watch your tips video before i used a sphere with water texture to make the shockwave effect and it looks decent in my opinion what do you think? its close to the effect i wanted here is a video showing it https://i.imgur.com/PFAcTPN.mp4 |
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nice one, but maybe you can play with the alpha of the water and set white as water color if you want, and I know it might not fit in the theme of your game, but I would also like to see a more smooth sphere, maybe you can increase the poly count a bit. |
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thanks! you are right about the poly count i increased it and it looks much better thanks for your suggestion i will maybe post a gif of it later |
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Yes, I did watch the video - take a screenshot, use the screenshot as a texture for the explosion and change it's scale or use a Pretty much exactly the same advice that Just in case gave you. |
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its not the same advice as just in case gave me ? he suggested using water sphere i needed a way to make the shockwave effect |
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He suggested animated textures, changingscale and cutom shaders - I suggested screenshot, animated scale and custom shaders. As I said: prretty much the same advice but you came back and said "VP: not what I wanted, did you even watch the video". Seemed pretty rude but maybe I got the wrong end of the stick or you simply didn;t understand my comment. |
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Just ignore my comments - I'm in a bad mood at the moment. Sorry for interfering. |
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hi vp i was not trying to be rude i was just trying to find a way to do the shockwave effect and i said i think i did not need that and probably taking screenshot as you said would maybe work I dont know havent tried it. and i have zero experience making shaders |
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Here is how the shockwave effect looks now pretty cool i must say |
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