 onceforloops3 Registered User |
Quote
|
2022-11-15 12:53:01 |
|
Would it be possible to instantiate mesh parts of a world for an openworld game in obj format? There is an obj loader spoken of in the copperlicht forum. I copied the code for it. Could use some help implementing this. Any help would be nice...
|
 onceforloops3 Registered User |
Quote
|
2022-11-15 12:57:11 |
|
What I mean is could you instantiate parts of a world in obj at runtime with a little copperlicht scripting? What are some ideas for the best way to make this happen?
|
 onceforloops3 Registered User |
Quote
|
2022-11-15 13:02:52 |
|
Here's the link
https://www.ambiera.com/forum.ph...
|
 onceforloops3 Registered User |
Quote
|
2022-11-15 22:12:12 |
|
>>>????
|
 Robo Guest |
Quote
|
2022-11-15 22:58:31 |
|
It might work ok but from previous posts they had some issues with it.
Why not load what you need from the start but keep the objects hidden until needed and thus would not this do much the same thing as loading during runtime ?
|
 onceforloops3 Registered User |
Quote
|
2022-11-16 11:31:18 |
|
I don't know, I would think that CC stores the geometry and collision properties of invisble meshes in memory somewhere. But I am not sure how it affects performance.
The only benefit wouldn't just be world streaming/loading, but also the ability to modify your game levels by simply dragging obj files into your project folder. Which would be really cool I think.
|