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Few questions?

SamGrady
Guest
Quote
2023-05-21 08:40:34

war never changes


just_in_case
Moderator
Quote
2023-05-21 08:41:41

Let me put an end this, you both are right in your own perspective.

@samGrady, and @guest,

Every plane or any geometry is made up of triangles, all the 3D editor does internally uses the triangles algorithm, but most of the 3D programs don't show them and instead use "Quad", as they are easier to work with when modeling stuff and when using other addons with them, for example editing a "quad" is much easier and faster than editing a geometry with "tris", but internally the software renders them with the triangles, that is why when you see the statistic they will show you the "triangles" count as well.

So, when guest says that a plane is made up of 2 triangles he is totally right there. but @samGrady is also right in his perspective when he says that he had worked only with 3D editors and most of them don't show triangles and uses only 4 points that is a "Quad", but internally all the rendering calculation in those 3D programs goes through the triangle methods. That is why when you import some 3D models in those programs, with triangulated geometry they will still show or render them with triangles.

To prove my above statement, what you can do is simply export the default cubemesh of Coppercube to a ".obj" model form Coppercube, and import it in blender( or any other modeling program of your choice) I used blender, and then import the cubemesh in blender, and then if you go to the edit mode. you will notice that it will render the geometry in triangles instead of Quads. because internally all the 3D programs uses triangulated geometry. It is just the use case and for ease of use, they use "Quad" method.

As quads are more efficient with polycount, and will have less vertices compared to traingulated geometry.
A cubemesh made up of triangles will have "36" vertices while the same cubemesh made up of quad will have only "8" vertices, so it is going to render faster and will save up a lot of resources. Coppercube, for now has no, "Quad" based calculation, so even if you use a cubemesh created in blender, which will show you that the cubemesh has "6' polygons(faces) it is still going to increase to "12" polygons in coppercube. That is why , the smooth shaded object of geometry of objects in CC might appear triangulated as compraed to the shading in other 3D editor.

Hope this bit of info, sort out the discussion.


SamGrady
Guest
Quote
2023-05-21 08:47:33

but trash talk is so funny and made us relax(((


starx78
Registered User
Quote
2023-05-21 10:39:43

Edit by moderator:- @starx78, I removed the content of this post, forums are not a place to talk about religion and political issues. As these are very sensitive topics and should be avoided from a discussion on public platforms. My motive is not to censor your freedom of speech.


SamGrady
Guest
Quote
2023-05-21 11:35:59

in this situation i must shut up but believe me, i live in ukraine 27 years and all this war not what is look like


SamGrady
Guest
Quote
2023-05-21 12:13:55

at now i got total 1200 blocks in 6 chunk, add only remove function but have 60 fps on my 2006 laptop (still got problem with raycast but i will fix it)
🔎︎



SamGrady
Guest
Quote
2023-05-21 12:31:01

add 3 more chunk and fps drop to 50-57 but change draw distance and get 57-63 fps (total box count 2250)


SamGrady
Guest
Quote
2023-05-21 12:32:45

remember that i run it on laptop 2 core cpu from 2006, @starx78 add me on discord


SamGrady
Guest
Quote
2023-05-21 13:23:58

spend little more then 5 hours and his alive))) raycast still work with bugs but base principle is done, @starx78 contact me and we try implement it in your game
🔎︎



Sam Grady
Guest
Quote
2023-05-21 13:28:13

more than 600 line and +-6 hours, so @Guest who stupid now


starx78
Registered User
Quote
2023-05-21 14:12:05

My pc is lenovo laptop
8 gb ram
2 gb video card
windows 10
10th gen i5

I admire your effort. You are magnificent. If you have done this in coppercube, can you send the download link .ccb file?


SamGrady
Guest
Quote
2023-05-21 14:20:25

@starx78 add me on discord, and we can start work on it, all my code without comments and we need talk more


SamGrady
Guest
Quote
2023-05-21 14:23:57

my discord SamGrady5149


starx78
Registered User
Quote
2023-05-21 14:26:57

I am sorry.I not communicate. please put the download link here if you do it with coppercube?


SamGrady
Guest
Quote
2023-05-21 14:28:35

all made under coppercube but i'm not sure you can implement it in your game


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