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How to keep your HTML5 games as slim as possible.

Dieter
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Quote
2023-09-19 16:22:21

Just a little tip for people, who like me publish for the webGL target. In order to keep the game size in MB low, you can simply:

rename the folder copperlichtdata to old_copperlichtdata.
Then run again the game from within the CC editor as webGL.
The folder copperlichtdata will be recreated, and really only the used files are copied to it.

It's amazing how much a game shrinks that way. For example my recent Mingame that contains multiple rooms with interior and lightmaps etc. was only 20MB. I was shocked.

I know there is a function "remove all unused textures" in CC, but as far as I remember, that didn't work equally well.


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