Ambiera ForumDiscussions, Help and Support. |
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A new release of the 3D engine is out, get it here: http://www.ambiera.com/copperlic... Adding an optimized collision and response system (much faster now), access to CopperCube variables, a new method for controlling the first person shooter camera (looking by moving mouse), added a isMouseOverCanvas() method to test if the mouse is over the 3d area, several bug fixes and improvements. Detailed change log: - Collision detection and response system has been optimized and is much faster now. You probably need to adjust your gravity values to make your old scenes work as before with this version. - It is now possible to acccess variables set and changed by CopperCube actions and behaviors using the CL3D.CopperCubeVariable interface - The AnimatorCameraFPS now has a new method to change the mouse input method: setLookByMouseDown - The AnimatorCameraFPS has been changed to only move the camera look direction when the mouse is moved. - Added a method isMouseOverCanvas() to the engine to return if the mouse is currently over the canvas - The mouse positions are now also correct if the canvas is embedded in a div with relative position |
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Very good, missed that release. Thanks! |
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