Ambiera ForumDiscussions, Help and Support. |
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I want to make a web-based painting game. The idea would be to paint a wall using a brush like a painters brush or roller brush. The key would be that the paint would be applied based on the collision between the brush and the wall (or surface). Does anyone think this is possible in CopperLicht? Could you point me in the right direction.. Thanks! Lodovico |
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Sure, could be possible. You could do this either by animating the vertices of the brush manually, or maybe also by using the animations in precreated skeletal animated brushes. |
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So animating the vertices of the brush would mean that the brush surface (i.e. a cylinder for a painters brush) would not be a single child of the parent (i.e. the handle of the brush) but actually would be a separate child for each vertex of the brush? |
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No, I mean you could access and change the vertices directly, they don't have to be children for this. You can modify each position of each vertex of a mesh in CopperLicht. |
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