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Bug in CL3D.AnimatorFollowPath

sebmaster
Registered User
Quote
2011-03-25 16:40:28

This animator isn't able to stop at the end of the path correctly.

This is partially caused by the CL3D.AnimatorFollowPath.prototype.setOptions function. The parameter doesn't get set, but instead, the EndMode-property will always be set to START_AGAIN.

There seems to be another bug, because changing this one thing doesn't quite help, but I need to investigate into this further.

Just wanted to let you know niko, most likely you'll find the bug quicker than me


sebmaster
Registered User
Quote
2011-03-25 16:47:37

I think the problem is most likely in the calculation of o, but I can't figure out why.

Can't try things out now cause I have to leave until the evening, hopefully there'll be a fix already


niko
Moderator
Quote
2011-03-25 17:00:40

Thanks for reporting. I guess this needs a bit more time to be fixed, I'll have a look at that.


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