Ambiera ForumDiscussions, Help and Support. |
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I discovered that your sample programs don't work on Win7 64-bit, unless you change the project so the platform target is x86. Be nice to at least ship them that way, if it won't work otherwise (I get a mysterious exception saying a file has a bad format). |
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OSX now also seems to want to generate x64 binaries by default, so my linker complains to me ld: warning: in ../irrklang/lib/libirrklang.dylib, missing required architecture x86_64 in file for now I'm restricting myself to building x32 binaries, but x64 would be nice. +1 |
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+1 would be nice to see a universal binary for osx and a 64bit for win =) so, +2 ;) greets, fuxx |
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That's truly odd to not have a 64bit version of IrrKlang, which itself is a great addon to the graphics engine. I also think that it shouldn't be too much of work to set a compiler flag and hit the "Rebuild" button. Since I assume IrrKlang is more less a wrapper for OpenAL, all the underlying S/W should be available in the respective format. So please, hit F11 (or any respective rebuild button in the IDE of your choice!) ;) Cheers, p. |
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+1 !! |
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+1 as well. |
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Me too. I know it's not as simple as "hitting F11", but a lot of people seem to want this. I'm sure the time invested would be worth it. |
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and another one... (hopefully x64 gets on todo list soon ;) ) |
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+1 Question: Would this make irrKlang.NET work with "Any CPU"? Regards, Phil. |
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No, probably not. |
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+1 |
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+1! |
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May i Bump the request too? Because this library, is very interresting for game dev. And more than more players now have a 64bit OS. Anyway, thanks for this great library, but please please please, make it compatible 64bits !!! Regards. |
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+1 |
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Another request from me. I only just realised that a whole bunch of project I've made don't work on 64bit :( |
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