Ambiera ForumDiscussions, Help and Support. |
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When I lightmap the level and run through it, the lights are turning on and off as the player gets near them or to that part of the asset. I checked the behaviors and none of the lights have behaviors to do anything. Anyone encounter this before? Any fix? I did import a new asset and those lights, which I cloned from the existing ones, do not flash on and off as the player gets near them. Mike |
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I don't what's going on there with your normal maps and lights, you can send an example ccb file and i will have a look at it.. |
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OK. Yeah, the normal maps load in and look red. Is that regular behavior for Coppercube? They are your typical blue color in photoshop. All are DDS textures. Mike |
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karmacomposer wrote: When I lightmap the level and run through it, the lights are turning on and off as the player gets near them or to that part of the asset. I checked the behaviors and none of the lights have behaviors to do anything. Anyone encounter this before? Any fix? I did import a new asset and those lights, which I cloned from the existing ones, do not flash on and off as the player gets near them. Mike I has same problem until I worked out you can only have 4 lights plus ambient for each normal mapped mesh - you must have more than that influencing the mesh. I will drop one out and activate another when this happens. |
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