Ambiera Forum

Discussions, Help and Support.

Ambiera Forum > CopperCube > Help with CopperCube
Lights are acting weird

karmacomposer
Registered User
Quote
2018-07-16 00:41:13

When I lightmap the level and run through it, the lights are turning on and off as the player gets near them or to that part of the asset.

I checked the behaviors and none of the lights have behaviors to do anything.

Anyone encounter this before? Any fix?

I did import a new asset and those lights, which I cloned from the existing ones, do not flash on and off as the player gets near them.

Mike


just_in_case
Moderator
Quote
2018-07-16 01:57:55

I don't what's going on there with your normal maps and lights, you can send an example ccb file and i will have a look at it..


karmacomposer
Registered User
Quote
2018-07-16 03:27:53

OK. Yeah, the normal maps load in and look red. Is that regular behavior for Coppercube? They are your typical blue color in photoshop. All are DDS textures.

Mike


Robo
Guest
Quote
2020-04-19 00:41:48

karmacomposer wrote:
When I lightmap the level and run through it, the lights are turning on and off as the player gets near them or to that part of the asset.

I checked the behaviors and none of the lights have behaviors to do anything.

Anyone encounter this before? Any fix?

I did import a new asset and those lights, which I cloned from the existing ones, do not flash on and off as the player gets near them.

Mike



I has same problem until I worked out you can only have 4 lights plus ambient for each normal mapped mesh - you must have more than that influencing the mesh. I will drop one out and activate another when this happens.


Create reply:


Posted by: (you are not logged in)


Enter the missing letter in: "Internati?nal" (you are not logged in)


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


   






Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact