Ambiera ForumDiscussions, Help and Support. |
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How to make realistic dynamic clouds in coppercube? |
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What to do? It's urgent. Wait online. |
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I am not sure if this will work or not, but you can try creating clouds with the help of fog and particles, along with my shader, which removes fog from the skybox the idea is to use a cloud model and enable fog in your scene, then you can use particle system as a children of your cloud to create fx, you can flip the vertices of cloud so that fog will be consumed inside the cloud. you can then use my shader action which removes fog from skybox, you need to apply the shader to all the scenenenodes in your game, if you know Javascript then you can edit the source and use a for loop there to apply the shader to all the nodes except the clouds. or you can manually select nodes in the action, you can put any node, it is not specific to skybox. this will help you in creating some sort of realistic-looking clouds, then you can apply to fly along a line, or fly in a circle behavior to your cloud, with a very slow speed, to make it move slowly around the hemisphere. hope this helps |
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What do you mean by dynamic - do you mean volumetric clouds? Tomake moving clouds, I just used a transparent cloud.png and a rotate action to roll it slowly through the sky.... |
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Is there any possibility for the clouds do not rotate and moving forward at slow speed as rotate? |
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Yes, you could apply a seamless cloud.png to a large rotating cylinder object, this would make the clouds appear to roll continually in one direction (instead of a plane which rotates in a circle). |
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Hi, this is a simple method to create clouds with a parallax effect, old and simple technique tha work not so bad. https://dbree.org/v/62aa92 |
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I'm using the (Great) animate tex coordinate plugin to translate bitmap :) |
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