Ambiera ForumDiscussions, Help and Support. |
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Hello guys. I'm evaluating the software but I can't find any preset or plugin to create a floor refletion. Any tutorial or technique you can share? Thanks in advance. |
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You mean in CopperCube? You can use the water surface for that. Edit -> Insert -> Create a water surface. And in its properties, set wavelength to 0 and wave height to 0. You can also set details to 'high', if you like. |
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And there's another simple way besides adding water. You need to: >Copy the mesh >Rotate it by Y or X axis on 180 degree >Then change the floor image of upper mesh to Transparent (add). And If you are having models inside the room, you need to: >Copy the model >Rotate it on Y or X axis on 180 degree >Set it exact down of the upper model There you go.That's it. Sometimes you need to be tricky ![]() |
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If you want a CCB file, here it is: https://drive.google.com/open?id... |
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Although I understood each step, I missed your calm and relaxed usual voice tone. I understand the 1 minute constraint, but you sound like a mouse on drugs. Great tutorial, though. Keep up the good work. |
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wrote: And there's another simple way besides adding water. You need to: >Copy the mesh >Rotate it by Y or X axis on 180 degree >Then change the floor image of upper mesh to Transparent (add). And If you are having models inside the room, you need to: >Copy the model >Rotate it on Y or X axis on 180 degree >Set it exact down of the upper model There you go.That's it. Sometimes you need to be tricky ![]() Rotating a model would not create a reflection. |
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just wait for the next update of CC and you will be able to capture the whole screen and then simply use that capture as texture for a node, Render to Texture command will also allow you to create vertical reflections, you can also use the water nodes as suggested by @eric, but that is limited for horizontal reflections. I will try to record a video showcasing some features that we are going to see in the next update. |
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