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CopperCube
free 3D authoring editor

Features of CopperCube

Lightweight All-in-one Solution

CopperCube is a complete 3D authoring tool which includes all the features you need for creating games for multiple platforms. And it is light-weight: The whole editor including everything just needs about 70 MB, and your finished created games is just one small .exe file. Or a just 200 KB sized .js file in case of WebGL.

terrain support



Most easy to use 3D engine

There is no easier software for creating 3D games. It is easy for beginners and fun for experienced users. You don't even have to write code in order to use it. Just click everything together.
CopperCube on Android Device



Windows, MacOS, WebGL and Android

With CopperCube, you can create apps and/or 3D websites - without programming:
  • WebGL websites (.html)
  • Windows (.exe) apps
  • Mac OS X (.app) apps
  • Android (.apk) apps
Of course, apps created with CopperCube can freely be sold.
CopperCube on Android Device



Fast Single Click Web or App Deployment

Want to create an application from your 3D scene?
  • Import your 3D files into CopperCube
  • Edit your scene in the editor
  • Select the platform like 'WebGL' or 'Windows .exe'
  • Click 'Publish' and wait about one second. Done!
CopperCube is incredible easy and fast.

coppercube fps scene



Terrain editor

CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.

terrain support



Realtime Shadows and Static Lighting

CopperCube supports realtime shadows AND static light/shadow calculations. They can even be mixed, if you like. Add a nice atmosphere to your game by just clicking a checkbox to enable realtime shadows, or calculate static lighting by clicking the "calculate!" button (see below). This works even very fast on the WebGL target.

realtime shadows



Wind Moved Vegetation

CopperCube supports automatic movement of vegetation, no matter if it was generated inside CopperCube or imported from external 3D models. There is no performance impact, everything is computed on the GPU. Wind parameters are easily adjustable.

wind movement



Realistic Realtime Water

CopperCube supports rendering realistic looking water surfaces on all targets. Highly customizable, you can create everything from it:
  • Lakes
  • Rivers
  • Oceans
It even works quite fast on slow targets such as WebGL. Water color, transparency, flow direction, wave shape and more can be adjusted easily.

shader programming



Fast Physics

In addition to the default, blazingly fast collision and repsonse system built into CopperCube, the Windows .exe and Mac OS X .app targets include a full physics engine. There is a behavior available named 'Move object by physics engine' for making objects behave, collide and move like objects in the real world. Objects with the 'Collide when moved' behavior will also collide against those then and be able to move them, roll them over etc. There is also a way to react when an object collides with the world, for example to play sounds, and a way to manually apply forces to objects using scripting.

physics simulation



Great Special Effects and Post Effects

CopperCube supports particle effects for creating complex particle simulations, creating effects like: fire and smoke, rain and snow, water fountains and more. Pro users also have Post-Processing effects such as Bloom, Blur, Vignette, Colorize, Invert and more. And again, all this works without programming.

special effects



No Programming necessary

To make your 3D scenes interactive, you can utilize CopperCube's simple click-only event/action system:
You can easily define actions which should happen (like playing a sound, opening a website, showing an item etc.) when an event happens (like the user clicked on an item or reached a certain area). No programming needed here.

action event system



Nice and quick Lighting

The CopperCube editor has a built-in lightmapper which can enhance the appearence of your 3D scene greatly. Just place a few lights and click 'calculate'. The lightmapper even features global illumination effects and is very simple to use.

lightmapper of coppercube



First class WebGL support

CopperCube generates highly optimized, fast and small WebGL apps which run directly in any web browser. In constrast to other products, where the JavaScript files might get several dozen MB in size, the JavaScript file for CopperCube is just 182 KB in size (version 5.0). And includes all features. This means WebGL apps created by CopperCube download quickly, start fast and run fast.

On top of that, the WebGL engine is open source and well documented.

webgl support



Prebuilt Game Behaviors

Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: CopperCube includes precreated game AI behaviors and actions, since CopperCube version 2. No need to program anything, just click your game characters and enemies together.

fog indoor



Advanced Animation

CopperCube supports realtime 3D animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. CopperCube can do realtime animation blending and attach any object to any joint. You can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube.
The editor also includes a simple animation editor, to cut and define named animation cycles. See details in the Animation Documentation.

fog terrain



Powerful Scripting

To make your 3D scenes even more interactive, you can utilize scripts and and influence every aspect of the whole scene.
  • You can use Javascript on all publishing targets, using the same scripting API.
  • When publishing as Flash .SWF, you can additionally use ActionScript.
  • When using the WebGL target, there is an additional second JavaScript API available, in case you want access WebGL directly.
  • You can create own materials using the shader programming API.
There is a full reference of all scripting functions and several tutorials and examples in the Coppercube Documentation.

shader programming



Procedural Tree Generator

CopperCube includes a procedural Tree generator, so you can make your own 3D Tree models quickly.
The generated trees are optimized for realtime 3D rendering and have a low amount of polygons, but look very nice anyway. After generation, they can be still customized and edited freely.

procedural tree generator



Integrated Texture Packer

CopperCube includes a built-in texture packer, which is useful if you are using 3D models (for example downloaded from the web) which weren't optimized for games. Most of 3D models available online have lots of textures applied to them, which slows down your game while rendering. You can simply right-click such a model in the editor, and select "Modify -> Pack all textures of selection into one", which will optimize your 3d model automatically, and make it download more quickly and render much faster.

texture packer



Video Playback

The professional edition of CopperCube includes an action to play back videos on the Windows .exe and WebGL target. Videos can be played back in 2D and 3D (like on any 3D object in a scene), it is possible to influence playback with actions (play/stop/pause) and to react when the video playback has been finished or playback failed. See details in the Video Documentation.
A demo of this feature in action can be viewed here.

video playback



Open Source

The important parts of the game engine are open source:
  • The whole WebGL code is open source for everyone.
Additionally, professional edition users get:
  • The full Windows C++ client source code
  • The full Mac OS C++ client source code
  • The full Android Java client source code
The code can be extended freely and adapted to the needs of your games.

android source



Steam Integration

Games created with Coppercube as Windows .exe automatically have Steam integration built-in. There is support for the Steam-Overlay and an easy way to use Steam Achivements, even without programming.
(Note: This of course only works if your game is published on Steam.)

steam integration



Games Created with CopperCube

There are lots of commercial games created with CopperCube already: CopperCube lets you create the game you always wanted to create.

game created with coppercube



Imports everything

CopperCube supports the following file formats:

Format ImportExport
AutoCAD exchange files (.dxf)yes-
3D Studio ASE files (.ase)yes-
3D Studio meshes (.3ds)yes-
Alias Wavefront Maya (.obj)yesyes
B3D files (.b3d)yes-
Blender files (.blend)yes-
Cartography shop 4 (.csm) yes-
COLLADA (.xml, .dae)yesyes
DeleD (.dmf)yes-
FSRad oct (.oct)yes-
FBX (.fbx)yes-
Irrlicht static meshes (.irrmesh)yesyes
Irrlicht scenes (.irr)-yes
Lightwave 3D meshes (.lwo)yes-
Microsoft DirectX (.x)yes-
Milkshape (.ms3d)yes-
My3DTools 3 (.my3D)yes-
OGRE meshes (.mesh)yes-
Pulsar LMTools (.lmts)yes-
Quake 3 levels (.bsp)yes-
Quake 2 models (.md2)yes-
Raw heightmaps (.raw)yes-
16 bit raw heightmaps (.r16)yes-
Floating point raw heightmaps (.r32)yes-
STL meshes (.stl)yesyes
Stanford Polygon Lib files (.ply)yes-
Truespace files (.cob and .scn)yes-

prefabs



Oculus Rift support (DK1 and DK2)

With CopperCube, you can create virtual reality worlds with just one click. CopperCube supports the development version of the Oculus Rift Headset: simply check the 'Oculus Rift support' checkbox in the editor, and whereever you are using a first person shooter style camera in your app, the user has full control over it using the Rift. Supported is DK1 and DK2 (beta).
See the documentation page for details.

CopperCube a 3D engine for Flash and Windows



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